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Utkarsh Agnihotri
Utkarsh Agnihotri
Technical Animator/ Rigger
Darmstadt, Germany

Summary

A rigging artist with 6+ years of production experience creating well-articulated and animation-friendly 400+ rigs across films, tv-series and games. Proficient in rigging, animation, and pipeline devlopement across a range of tools including Maya, Blender, Unreal Engine, and proprietary engines. Possesses strong understanding of motion capture and keyframe animation pipeline. Highly proactive and collborative to develope Python-based tools that enchance production efficiency and quality of life.

Skills

Character ModelingCreature ModelingDigital SculptingRiggingTexturingMotion CaptureCloth SimulationPython Scripting

Software proficiency

Maya
Maya
Blender
Blender
Unreal Engine
Unreal Engine
Python
Python
mGear
mGear
Cloud Rig
Cloud Rig
Qt Designer
Qt Designer
ZBrush
ZBrush
MotionBuilder
MotionBuilder
Substance 3D Painter
Substance 3D Painter
Arnold
Arnold
Mari
Mari
vcon blade
vcon blade
Faceware
Faceware

Reel

Productions

    • Video Game
      Project 5 ( Unreleased)
    • Year
      2025
    • Role
      Technical Animator
    • Company
      Kaiko Games
    • TV Production
      Tilda Appleseed Season 2
    • Year
      2023
    • Role
      3D Artist
    • Company
      Mideu Films
    • Movie
      ELLI Ungeheuer Geheim
    • Year
      2024
    • Role
      3D Generalist
    • Company
      Traumhaus Studios
    • TV Production
      Licht An!
    • Year
      2023
    • Role
      3D Generalist
    • Company
      Traumhaus Studios
    • Movie
      Digital Human - Pratyush Agnihotri
    • Year
      2019
    • Role
      FACS Blendshape sculpting/Face Rigging/Texturing/Shading/Face Capture
    • Company
      Bachelor Project
    • Movie
      Penny
    • Year
      2019
    • Role
      All aspects
    • Company
      Academic Project
    • Movie
      Garbage
    • Year
      2018
    • Role
      Character Rigger/ 3D Generalist
    • Company
      Academic Project
    • Movie
      Wizard Reptile
    • Year
      2018
    • Role
      Converting reptile concept of Alex Braun in 3D
    • Company
      Personal Project
    • Video Game
      VR 51
    • Year
      2017
    • Role
      Character Rigger/ Motion Capture
    • Company
      Academic Project

Experience

  • Technical Animator at Kaiko Games
    Frankfurt, DE
    June 2023 - Present

    -Worked on an action-adventure top-down perspective game, THQ Nordic IP, Project 5 (Unreleased).

    -Created 48+ production rigs (13 characters, 5 creatures, 29 props, and 1 set) using mGear in Autodesk Maya, including prototype rigs.

    -Developed an Asset Manager to streamline 1500+ assets dynamically for scene organization and export workflows, boosting team productivity by 30%.

    -Experienced in working in SCRUM/agile-based teams, environments, and version control systems.

  • 3D Artist at MIDEU Films
    Erfurt, DE
    February 2023 - May 2023

    -Created 6 character setups for Tilda Apfelkerne Season 2, including modeling, texturing, and rigging using Rapid Rig.

    -Converted Photoshop drawings into Maya rigs for cutout-style 2D animation.

    -Responsible for prop modeling, rigging, and setting up 2D shots.

  • 3D Generalist at Traumhaus Studios
    Erfurt, DE
    February 2021 - January 2023

    -Responsible for rigging 257 props and vehicles for the movie Elli using Blender Cloud Rig,

    -Created 4 hero vehicles and over 100 props rigs for the Netflix movie Stitch Head using Maya.

    -Maintained truck and lamp rig for the new season of Licht an! using Maya.

    -Developed Python tools to automate rigging and workflow tasks for the team.

  • Junior Artist at Luxx Studio / Luxx Film
    Stuttgart, DE
    August 2019 - April 2020

    -Produced 4 custom character rigs for the teaser of Tafiti using Blender.

    -Created a variety of rig types including bipedal, quadruped, and insect rigs.

    -Applied anatomical principles of Meerkats, Red River Hogs, Snakes, and Beetles in rigs.

  • Summer Internship at metricminds
    Frankfurt, DE
    April 2017 - September 2017

    -Cleaned motion capture data using Vcon Blade on tight sprint cycles.

    -Engaged in motion capture shoots of Horizon and Surge as a set runner.

    -Improved data of Limbic mars project, STC project resonance, and Screenday.