I worked as a 3D Artist (Rigger) for Stitchhead. I was responsible for rigging the vehicles and props, where I rigged 4 hero vehicles and over 100 prop rigs. I used Maya and Python scripting to rig assets from scratch. I learned to utilize local/global rigging, blendshapes, and dynamics to improve the deformation and animation friendliness of the rigs.
Rigged vehicles and their various components are based on the needs of animation
Rigged vehicles and their various components are based on the needs of animation
Rigged vehicle and its various components. This vehicle also had damaged variations, and I added the ability to switch between them.
Rigged vehicle and its various components. This vehicle also had damaged variations, and I added the ability to switch between them.